The Poor Usability Tell

Work can be a delight when your tools and your environment are crafted in ways that enable you to focus on the task at hand. However, most people I suspect have only limited experience with this sort of situation; it’s rather common to see everyday tasks performed with sub-optimal tools. Software engineers are in a privileged position, parallel perhaps to blacksmiths of the past, in that the same skills used for their work may be deployed toward tool improvement. Correspondingly, they pride themselves on possessing and creating excellent tools. Unfortunately, most other roles in a given business are ill-equipped and poorly positioned to effect a similarly-scaled tool-chain improvement effort. Instead, they are reduced to requesting assistance from other departments or outside vendors, a relationship which Kevin Simler highlighted last year in a spectacular post entitled UX and the Civilizing Process. You should read the entire piece, but the salient portion for our purposes is the following paragraph:

You might think that enterprise software would be more demanding, UX-wise, since it costs more and people are using it for higher-stakes work — but then you’d be forgetting about the perversity of enterprise sales, specifically the disconnect between users and purchasers. A consumer who gets frustrated with a free iPhone app will switch to a competitor without batting an eyelash, but that just can’t happen in the enterprise world. As a rule of thumb, the less patient your users, the better-behaved your app needs to be.

Any given software project will be improved by increased usability. Nevertheless, we’ve all witnessed moments where “more cowbell” doesn’t seem to effect the desired improvements. An unalloyed good in its tautological form (better is better), it is in the specifics that we see usability as a concept fetishized.

This isn’t an accident; in fact, there can be an inverse relationship between the best user experience at the level of an individual or a small group, versus the best user experience for an organization or a network of organizations.

In poker, a tell is some sort of behavior which gives hints about the card’s in a player’s hand. Poor usability is a tell which may indicate that an organization’s and a user’s needs are in conflict, and that the organization’s needs trump.

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Resident Bloggers for 2014: Sam, Jordan, Kartik, Keith

Another fun bit of housekeeping. I’d like to welcome Sam Bhagwat, Jordan Peacock, Kartik Agaram and Keith Adams, our resident bloggers for 2014.

I’ve known them all for a couple of years now (though I’ve only met Jordan online), and I can safely say that the sophistication of my understanding of our emerging digital civilization has been greatly enhanced by my ongoing conversations with these guys. If I’ve said anything smart in the last couple of years about the world being created by computing technologies, a lot of the credit goes to them.

This blog already has a computing subtext (the “refactoring” in the tagline is a reference to a computing concept), and my own work this year is going to be dominated by projects related to software and computing, so part of my reason for inviting these guys on board this year is a selfish one. I hope they can keep my own thinking at the bleeding edge. Nothing like immersion to get you thinking like a native in a new culture.

I suspect all of you will also enjoy learning from these guys. The more our world gets eaten by software, the more the world views of software professionals matter in shaping the future. On the flip side, non-software people have to keep evolving their appreciation of computing, or risk being left behind on the wrong side of history.

To kick things off, I asked the new residents to introduce themselves with a short riff on the idea of refactoring, as I did last year.

So let me yield the floor to them.

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Our Diurnal Civilization

As a kid I used to be afraid of the dark. I grew out of it, as most kids do. Now, as an adult, I find it hard to sleep if it isn’t pitch dark. Being a diurnal species with greater vulnerability to nocturnal predators, the association between fear and darkness has some basis in reality. It takes thousands of safe and undisturbed nights to flip that genetic predisposition through conditioning.

As Marshall McLuhan observed, industrial civilization is a highly visual one, based on an extension of sight over other senses. This suggests that any inherent biases in our visual processing are likely to show up in our larger-scale, collective civilizational behaviors. In particular, I am convinced that the metaphor of darkness is how we viscerally process uncertainty of any sort. We turn any lack of conceptual visibility into stories of hidden dangers real and imaginary. We prefer high-visibility conditions, even if they represent greater real dangers.

In other words, our civilizational itself is a diurnal one, partly driven by fears of monsters lurking under beds at night. We have a fear of dark ages.

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Algorithmic Governance and the Ghost in the Machine

This is a guest post by Sam Bhagwat from Moore’s Hand.

 Moore’s Law has granted to 21st-century organizations two new methods for governing complexity:  locally powerful god-algorithms we’ll call Athenas and omniscient but bureaucratic god-algorithms we’ll call Adjustment Bureaus

As an example of an Athena, consider this case:

Eighteen months ago a Buddhist convert in Los Angeles named Rick Ruzzamenti donated his kidney. It was flown on ice on a Continental red-eye, to a retiree in Newark in need of a transplant. The retiree’s niece then sent her kidney to a woman in Madison. The woman’s ex-boyfriend sent his kidney to a secretary in Pittsburgh. The secretary’s boyfriend sent his to a young father in San Diego.

When the chain halted six months later, in December 2012, with a final transplant in Chicago, sixty operations had taken place, enabled by an algorithm that crunched through billions of match possibilities.

And for an example of an Adjustment Bureau, consider this case:

For several months in 2011, including the holiday sale season, JC Penney was at the top of a curious number of Google search results. “Dresses.” “Bedding.” “Area rugs.” “Skinny jeans.” “Home decor.” “Furniture.” Even “grommet top curtains.”

The placement generated huge traffic – 3.8 million monthly visitors just for ‘dresses’ – and  revenue in the tens to hundreds of millions of dollars.  Then an enterprising reporter noticed thousands of paid links in link directories, and brought the matter to the attention of Google’s webspam team, which flagged the site:

At 7 p.m. Eastern time on Wednesday, J. C. Penney was still the No. 1 result for “Samsonite carry on luggage.”

Two hours later, it was at No. 71.

At 7 p.m. on Wednesday, Penney was No. 1 in searches for “living room furniture.”

By 9 p.m., it had sunk to No. 68.

In other words, one moment Penney was the most visible online destination for living room furniture in the country. The next it was essentially buried.

Wide-eyed advocates of ‘algorithmic governance’ (Tim O’Reilly) beware: each god may grant you your local optimization, but their intervention is far from free.

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The New Human Wilderness

“We’re living in a stylistic tropics. There’s a whole generation of people able to access almost anything from almost anywhere, and they don’t have the same localized stylistic sense that my generation grew up with.”

-Brian Eno

“Though nominally included in the census of Christendom, he was still an alien to it. He lived in the world, as the last of the Grisly Bears lived in settled Missouri.”

-Herman Melville, Moby-Dick

Most of us live in cities; a lot of what we deem significant happens in cities; and our society is more “urban,” however we define that word, than ever before. The moment in 2008 when the world’s urban population passed the 50 percent mark possessed great symbolic importance for many who are part of that majority. Interestingly, contemporary authors like Ed Glaeser have built careers upon advocating the continued importance (the “triumph”) of the city, although urbanization, as a trend, doesn’t appear to need any more support than it naturally gets. Of course cities are important, and of course they’re still the focal points of the present economy and culture—they’re where civilization happens.

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Deep Play: An Impressionistic Theory of Innovation

I have my second essay up at Aeon Magazine, Deep Play. It’s an attempt at an impressionistic picture of how the world of innovation works.  Here’s an extract:

The EMP Museum, the Gates Foundation, and the MOHAI form what I’ve dubbed the Titan Triangle of Seattle, a zone of violent urban terraforming. Sometimes, on my walks, an absurd image pops up into my head: Bezos, Gates and Allen standing like thousand-foot colossi at the three vertices, hammering away at the earth, with the ghost of Boeing looking on. Violence is the key word here. To scurry about within Titan Triangle is to be struck by the relentless violence — physical, financial, social, and psychological — of a process dubbed ‘creative destruction’. As popularised by the economist Joseph Schumpeter in the 1940s, this is the technology-driven unravelling and cohering of social orders in the human world.

But standing between the EMP Museum and the Gates Foundation, and taking in their opposing visions of innovation, I am equally struck by the fact that the transformative violence of creative destruction still appears to be governed by that apparently intractable question: how can you talk of colonies on Mars when there are starving children in Africa?

Billions of dollars are apportioned according to the logic of that question every year. And one has to wonder, do the financiers of creative destruction operate by better answers than the ones you and I trade at parties?

Without giving too much away, the essay tries to get at the fundamental structure of industrial-age innovation models using a happy/broken families metaphor, with some inspiration from Clifford Geertz’ notion of deep play.

And in case you missed it, here’s my first Aeon essay, American Cloudwhich appeared earlier this year.

These pieces at Aeon have been an interesting challenge: trying to treat themes as complex as the ones I attempt here at ribbonfarm, but in a more accessible way for a mainstream audience. Tough game, since it means doing without random engineering metaphors or too much obscure conceptual scaffolding (the first draft of this essay was a cheerful mess of yin-yang references, genies in lamps etc. which I would likely have let through untouched if I’d posted here).

Am learning as I go along, thanks to my editor there, Ross Andersen.

No time for a full post this week, but this one should keep you busy.

The Gooseberry Fallacy

Tolstoy’s 1886 parable, How Much Land Does a Man Need has been on my mind recently. In the tale, the debt-ridden peasant Pahom rises to the status of a small landowner but remains dissatisfied, unable to let go of the idea that if only he had more land, he would not even fear the devil.

The devil of course, takes him up on his challenge. Pahom is presented with an unusual land-grab opportunity by the apparently simple-minded Bashkir family. For a thousand rubles, he can have as much of their land as he can run around, between dawn to dusk. If he manages to return to the starting point, the land is his. If not, he forfeits the thousand rubles.

In the story, Pahom overestimates his stamina and attempts to claim too much land. As dusk nears, he realizes he has over-reached, and desperately races back to the starting point. He makes it back, but dies of exhaustion at the finish line. He is buried in a six-foot grave, providing both an answer to the question in the title and a moral for the story derived from Tolstoy’s late-life pacifist Christian-anarchist views.

By preaching a morality of modest, self-limiting aspirations, the good Count was trying to have his feudalism-cake and eat serf-emancipation too. It is a response to destabilizing patterns of opportunity that has become all too familiar in our own time.

I call it the gooseberry fallacy. Let me explain.

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UX and the Civilizing Process

Kevin is a 2013 blogging resident visiting us from his home blog over at Melting Asphalt.

To scandalize a member of the educated West, open any book on European table manners from the middle of the second millennium:

“Some people gnaw a bone and then put it back in the dish. This is a serious offense.” — Tannhäuser, 13th century.

“Don’t blow your nose with the same hand that you use to hold the meat.” — S’ensuivent les contenances de la table, 15th century.

“If you can’t swallow a piece of food, turn around discreetly and throw it somewhere.” — Erasmus of Rotterdam, De civilitate morum puerilium, 1530.

To the modern ear (and stomach), the behaviors discussed here are crude. We’re disgusted not only by what these authors advocate, but also by what they feel compelled to advocate against. The advice not to blow one’s nose with the meat-holding hand, for example, implies a culture where hands do serve both of these purposes. Just not the same hand. Ideally.

These were instructions aimed at the rich nobility. Among serfs out in the villages, standards were even less refined.

To get from medieval barbarism to today’s standard was an exercise in civilization — the slow settling of our species into domesticated patterns of behavior. It’s a progression meticulously documented by Norbert Elias in The Civilizing Process. Owing in large part to the centripetal forces of absolutism (culminating at the court of Louis XIV), manners, and the sensibilities to go with them, were first cultivated, then standardized and distributed throughout Europe.

But the civilizing process isn’t just for people.

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On Staying Grounded

Walks are my main grounding ritual. I used to prefer easy nature hikes, but these days, I prefer semi-urban walks through landscapes that are a blend of the natural and artificial. The Seattle shoreline is a perfect example. Five minutes from my home, there is a waterfront park from where I can watch trains, ships, airplanes, cars and of course, lots of containers. On a recent walk, I took this picture of four ships waiting to dock. A rare sight, since the port of Seattle does not seem to experience many traffic jams.

ships

The interesting thing about walking the same route over and over is that you notice little changes and seasonal patterns. For example, variations in shipping activity. The variations are what create a sense of direct, living connection to the human drama playing out on Planet Earth.

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The Mother of All Disruptions

I like thinking about technological disruptions that take place over really long periods of time. This is because the older a technology being disrupted, the more profound the social impact. In my disruption of bronze post, I speculated about one that probably took a few thousand years (iron disrupting bronze) and made spaghetti of the prevailing world order.

I just thought of a potential example that spans 10,000+ years: as a technology, computing disrupts natural language in the thinking and communications market.  That would make computing the mother of all disruptions in terms of time scales involved.  Well, maybe electricity disrupting fire in the heat and light markets is a contender too. Here is the disruption, speculatively mapped out in the form of the familiar intersecting-S-curves visualization used in disruption analysis.

 

computingDisruptsLanguage

Here’s my reasoning. I am convinced it hangs together.

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