Near-Deathness

In Brazilian jiu-jitsu, when someone attempts a submission—say they extend your arm and exert pressure onto the rear of your elbow joint—you have three options. The first, and the most desirable, is escape. Find a way out and continue to fight on. The second, either virtuous or stupid depending on the situation and your outlook, is refusal. Choose not to surrender. Recent examples include Romulo Barral getting his ankle snapped at the 2017 BJJ World Championship and Holly Holmes being choked into unconsciousness at UFC 196. The third option is to tap.

Roberto Abreu with a double collar choke in the 2009 Pan American Championship.

To tap is to admit defeat. It’s an acknowledgement that your opponent has you in a position that is either too painful to endure or too dominant to escape from. It’s also a consequence of the realisation that your adversary could do some serious damage.

Consider chokes, a common occurrence in BJJ bouts. They fall into two categories: blood chokes and air chokes. Air chokes occur when pressure is applied directly to the upper airway. Blood chokes occur when pressure is applied to the carotid arteries and/or the jugular vein. The former is much rougher and takes longer to come into effect than the latter, but the end result of both is unconsciousness, via restricted air flow or via restricted blood flow to the brain. Of course, depriving the brain of its essential nutrients is not something to be done lightly. Maintained for too long, chokes can result in permanent damage to the brain, and even death. That’s why you tap out. That’s why you submit. You’re asking your opponent to preserve the integrity of your anatomy and your existence. You’re issuing a polite request for the rest of your life back.

[Read more…]

Reality Maintenance

The idea that reality is something that is constructed by our minds out of sense experience, and therefore requires design, programming, and maintenance, is a curiously divisive one. To some people — myself included — it is the most obvious, even banal idea in the world; a basic starting assumption required to do any sort of interesting metaphysical thinking. As I’ve argued before, all realities are escaped realities, and the interesting question is, what is the direction/degree of escape?

To others, it is a horrendously toxic attack on all that is Good and True and a French Cultural Marxist Conspiracy Against Enlightenment Values. These people are known as normies.

Setting aside these debates, it’s interesting to try and trace how we construct and maintain realities. Here’s my picture.

Turns out, if you start with sense experience as primary (the blue/gold dress is just the tip of that iceberg of worms) there are at least three distinct well-posed notions of reality — objective, subjective, and social — each of which is best understood in terms of a particular experience of time, or to use a bigger word, a particular kind of temporality. In my previous post on escaped realties linked above, I associated the three with atoms, qualia and bits, but the three kinds of temporality is a more satisfying mapping.

As you might expect, there are Greek gods for all three. Very roughly, you have Chronos for objective time, Kairos for subjective time, and the least-known, Aion, for a sort of outside-of-time eternalism. With each of these notions you get a particular manner of constructing the self (material, introspective, and social), and from that, everything else in the reality gets bootstrapped.

Of course, each of us inhabits a reality that’s a mix of the three kinds of escapism and temporality, so reality maintenance involves ongoing non-degenerate action along all three vectors. Falsification and update of material beliefs is the most familiar kind of reality maintenance (more narrowly referred to as truth maintenance). The other two might be called stream of consciousness maintenance and recognition maintenance.

It is perhaps simplest to think of each kind of reality construction in terms of its associated kind of reality destruction, or death. So you have material death, death by loss of appetite for life (or will to live), and social death by loss of being seen by others in a social reality matrix. I

This gives us 7 degrees of death, based on whether 1, 2 or all 3 kinds of reality maintenance processes have collapsed for you. So there are 6 kinds of zombie, 1 kind of fully alive person, and 1 kind of complete corpse. I’ll leave you to work out the details.

Survival of the Mediocre Mediocre

I have a theory about why the notion of an arms race between human and machine intelligences is fundamentally ill-posed: the way to survive and thrive in an environment of AIs and robots is not to be smarter than them, but to be more mediocre than them. Mediocrity, understood this way, is an independent meta-trait, not a qualifier you put on some other trait, like intelligence.

I came to this idea in a roundabout way. It started when Nate Eliot emailed me, pitching an article built around the idea of humans as premium mediocre robots. That struck me as conceptually off somehow, but I couldn’t quite put my finger on the problem with the idea. I mean, R2D2 is an excellent robot, and C3PO is a premium mediocre android, but humans are not robots at all. They’re just intrinsically mediocre without reference to any function in particular, not just when used as robots.

Then I remembered that the genesis form of the Turing test also invokes mediocrity in this context-free intrinsic sense. When Turing originally framed it (as a snarky remark in a cafeteria) his precise words were:

“No, I’m not interested in developing a powerful brain. All I’m after is just a mediocre brain, something like the President of the American Telephone and Telegraph Company.”

That clarified it: Turing, like most of us, was conceptualizing mediocrity as merely an average performance point on some sort of functional spectrum, with an excellent high end, and a low, basic-performance end. That is, we tend to think of “mediocre” as merely a satisfyingly insulting way of saying “average” in some specific way.

This, I am now convinced, is wrong. Mediocrity is in fact the sine qua non of survival itself. It is not just any old trait. It is the trait that comes closest to a general, constructive understanding of evolutionary adaptive “fitness” in a changing landscape. In other words, evolution is survival, not of the most mediocre (that would lead to paradox), but survival of the mediocre mediocre.

[Read more…]

Symmetry and Identity

This is a guest post by Kenneth Shinozuka.

Everything is changing all the time, even though many of the objects in the world around us appear to be totally still. As the philosopher Heraclitus said over two millennia ago, “Everything gives way and nothing stays fixed … You cannot step twice in the same river.”

The leaves change color. Buildings decay. Your body grows old.

Yet most of us subscribe to the idea that there is a stable identity that underlies all of this metamorphosis. A leaf that is now red isn’t, we believe, a separate entity from the one that was originally green. We don’t think that someone changes into a different person if he swaps out his outfit or dyes his hair to another color. In fact, we believe that you keep the same identity throughout your entire life, even though your appearance will change so much that it might be impossible for someone else to recognize you based on how you looked when you were many decades younger. In other words, identity is a feature that persists through the changes brought on by time.

Many of us believe that an object can retain its identity even when it undergoes far more dramatic changes. For example, the age-old Ship of Theseus thought experiment asks whether a ship remains the same object after all of its components have been replaced. A lot of us are inclined to believe that it does, since the new ship, though comprised of an entirely different set of planks, looks no different from the previous one.

But questions about identity become much more complex once we move beyond this simple case, and some of these complexities take us to the unstable world of quantum mechanics, where nothing is easily distinguishable.

[Read more…]

The Key to Act Two

How do you top life rules? With a life script, that’s how. Here’s an absolutely minimalist 2-step one. Guaranteed to work for 90% of humanity. Across all neurotypes, astrological signs, preferred pronouns, quadrants of the political compass, and Myers-Briggs types. Tested across multiple scenarios, utopian and dystopian, decentralized and centralized. Constructed to be compatible with blockchain futures, rated to survive Category 5 culture wars, and resilient to climate change. Here it is, in picture form first, ready?

And now in words:

First become a key, then go look for a lock. 

This script picks up where the first-stage parental booster gives up, at around age 21, marking the beginning of Act 1. The becoming-a-key Act 1 phase lasts 3-21 years. Then there is a bit of an intermission of about 2 years, which for most people is a very confusing, unscripted time, like an inter-airport transfer in a strange foreign city with sketchy-looking shuttle buses that you are reluctant to get on, and long queues at the bathroom.

And then you’re in Act 2, which begins at age 42 on average. In a previous post, I argued that immortality begins at 40. Act 2 is about unlocking the immortality levels of the game of life. The essential truth about Act 2, which you must recognize in order to navigate it well, is this: Unless you make a special effort, you are probably not going to get damaged enough in Act 1 to become a key.

So to work this script, you are going to have to undergo some trials. In double-quick time if you’re already pushing 40.

[Read more…]

Justifiable AI

Can an artificial intelligence break the law? Suppose one did. Would you take it to court? Would you make it testify, to swear to tell the truth, the whole truth, and nothing but the truth? What if I told you that an AI can do at most two, and that the result will be ducks, dogs, or kangaroos?

There are many efforts to design AIs that can explain their reasoning. I suspect they are not going to work out. We have a hard enough time explaining the implications of regular science, and the stuff we call AI is basically pre-scientific. There’s little theory or causation, only correlation. We truly don’t know how they work. And yet we can’t stop anthropomorphizing the damned things. Expecting a glorified syllogism to stand up on its hind legs and explain its corner cases is laughable. It’s also beside the point, because there is probably a better way to accomplish society’s goals.

Pick any two.

[Read more…]

A Quick (Battle) Field Guide to the New Culture Wars

I am basically a pacifist, inclined to what in India is sometimes derisively referred to as Gandhigiri (loosely “LARPing Gandhi”). If I don’t check the tendency, I naturally retreat from, and go into denial about, unpleasant and violent realities. But it’s time to admit it: the United States is in the middle of the worst culture wars I’ve seen in my life, either in my 20 years in the US, or in the previous 20 years in India (which in the 90s saw equally ferocious, but less digitally mediated, culture wars). And for once, you can’t blame Trump. He’s more consequence than cause.

To endure through a war without either retreating from the fray, or developing crippling PTSD from losing too many poorly picked battles, you need a good map of the battlefield, a sense of the movements of various combatant groups, their objectives, tactics and strategies, awareness of recent battles and their outcomes, current live battles, and emerging flashpoints. Here’s my first draft attempt.

I’ve used the popular politics 2×2 meme (left versus right, authoritarian versus libertarian) as a basic canvas for this map. Let’s start with the numbered key to the conflicts before launching into some commentary.

[Read more…]

Make Your Own Rules

This entry is part 5 of 6 in the series Thinkability

We seem to be in the middle of a renaissance of rules for life. Not since Robert Fulghum’s All I Really Needed to Know, I Learned in Kindergarten (1987) and Stephen Covey’s 7 Habits (1989) has there been such a peak of interest in such rules. Then, as now, we were going through a period of deep global changes, and everybody was very anxious because nobody knew what the new rules for the new normal were.

The proximal trigger of this current wave is I think, Jordan Peterson’s 12 rules, as well as the late John Perry Barlow’s 25 principles, which have both been doing the rounds. But the root cause is growing market demand for anomie-busting.

Well of course if there’s a gold rush of this sort on, I have to sell pickaxes. And my pickaxe is a DIY template for making your own set of life rules. Here’s an in-progress snapshot of the pickaxe in action in my own notebook (cleaned-up version with readable annotations key further down, but I wanted to share the working version, which includes several technical mistakes). My model may be a bit hard to grok if you haven’t been reading me for a few years, but the good news is, it’s color-by-numbers easy to use. And all it takes is pen and paper.

I only have one actual imitable rule to offer in the marketplace of life rules: Make Your Own Rules. But I do think I have a good theory of life rules, and a meaningfully systematic procedure for generating them that I’m hoping to sell to the Deep Mind team for making well-behaved AIs.

In the short term, other people’s rules can get you through a rough patch. In the medium term, you have to at least adapt them to your own life. But in the long term, only making your own rules works.

Because, to snowclone what Eisenhower said about plans, rules are nothing, but rule-making is everything.

[Read more…]

(Don’t) Be the Gray man

The is a guest post by Patrick Steadman

A few days after Trump was elected, one of my friends tweeted that he was going to buy a gun. Six months later, another friend quoted the tweet, gently dragging him for not actually buying the gun.

While such virtue signaling is a bit cringeworthy, I think it’s a type of behavior we should expect and encourage in a functioning democracy in which people have healthy feelings of belonging and connection.

It would’ve been much worse if my friend had bought the gun, learned how to use it, and told no one, blending in with his creative professional peers among whom gun ownership is uncommon.

That would have made him a gray man, which is like normcore for preppers, except in the ways that it isn’t.

[Read more…]

The Elephant in the Brain

Long-time contributor and editor-at-large Kevin Simler has a great new book out, The Elephant in the Brainco-authored with Robin Hanson. A bunch of us over here in the refactoring lair have been reading it of course, so you can expect to see the ideas in the book seeping into future posts. There’s a couple of excellent reviews out already if you want to get oriented in the snowballing conversation around the book (the book website has a running compilation) .

The book tackles our blindspots regarding our own motives:

Human beings are primates, and primates are political animals. Our brains are therefore designed not just to hunt and gather, but also to get ahead socially, often by devious means.

But while we may be self-interested schemers, we benefit by pretending otherwise. The less we know about our own ugly motives, the better. And thus we don’t like to talk — or even think — about the extent of our selfishness. This is “the elephant in the brain,” an introspective blind spot that makes it hard to think clearly about ourselves and the explanations for our behavior.

Kevin of course needs no introduction for long-time readers, but for those who came in late, he’s the author of past hits like Minimum Viable Superorganisms and Anthropology of Mid-Size Startups. His home blog, Melting Asphalt, has been one of our oldest blogosphere neighbors (some of my favorite posts there include Neurons Gone Wild and Personhood).

So go grab the book. It’ll be required reading around these parts. And while you’re at it, go poke around in Kevin’s other writing. You’ll thank me later.