About Guest

Ribbonfarm is a longform blog featuring a variety of themes and perspectives. The common factor is the general idea of "refactored perception." If you are interested in writing for us as a guest contributor, check out this page.

Zorba, Spock, or Voldemort?

This is a guest post by Matthew Sweet.

To be rational is to make the seemingly right decision, for the seemingly right reason, at the seemingly right time.

Of course, the real question is, how do you know when you’ve found the “right” decision, reason and time? One way to go about discovering it, according to the evangelists of rationality, is to flatten the curve of human experience.

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“Another Green World”

Graham Johnson is a guest contributor who joins us from Suspended Reason.

ONE

A world transfigured, or a world anew? A world anew, or a new world? And if a new world, in addition, or as alternative?

I.

In September, Elon Musk announced plans to begin the colonization of Mars by 2024. SpaceX’s Interplanetary Transport System will transport up 100 tons of cargo and human passengers per ship; eventually, Musk expects the planet to reach a critical population mass of a few million, at which point the planet will become a self-sufficient colony. What was most striking, to many who watched the announcement’s promotional video, was its closing frames – unaccompanied by explanatory text, and raising only the tantalizing possibility – of a terraformed Mars.

Terraforming is an obvious long-shot (or what Alphabet Inc.’s subsidiary X appropriately refers to in-house as a “moon-shot”) project. But Musk sees it as an essential existential safeguard: should something threaten humanity’s immediate survival, there will be another planet, and eventually other solar systems, available to escape to. Human civilizations elsewhere can continue their expansion of synthesis and sentience across the universe.

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A Brief History of Existential Terror

This is a guest post by Taylor Pearson.

“[M]ental health is based on a certain degree of tension, the tension between what one has already achieved and what one still ought to accomplish, or the gap between what one is and what one should become.”

–Viktor Frankl

The healthy state of humans is mild existential terror. In Frankl’s words, “a certain degree of tension.”

For 99% of human history, this was true not in the Frankl-meaning-of-life sense, but in the my-environment-is-hostile-and-trying-to-kill-me-holy-shit-is-that-a-lion?-RUN! sense.

Humans lived in a constant state of mild existential terror because death could be on the other side of the rock at any moment.

We evolved in a world with high levels of day-to-day uncertainty and illegibility. Whether or not a hunter was able to kill an antelope wasn’t a sporting concern, but an existential one.

Given this reality, humans worked incredibly hard to reduce uncertainty and volatility. The brain of homo sapiens developed to fulfill a primary role much like a lawyer’s primary role in a corporation: always looking for the worst possible outcome and trying to avoid it. (The analogy holds for its secondary role as well: trying to sleep with everything that walks .)

For the majority of human history, this was adaptive. In the last century, it has become maladaptive.

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Unbuilding the Wall

This is a guest post by Toby Shorin.

Although symbols are intangible, that doesn’t mean they are inaccessible. On the contrary, we routinely understand and interact with the world by interpreting and intuiting their meanings. Symbols can be created, altered, proliferated, and overthrown.

This essay will discuss one symbol and its meanings: Donald Trump’s Wall. During the ‘15-‘16 election cycle, the Wall became as much of an aspirational motif for the right as it was a corrupt one for the left. In some ways, the Wall usurped Trump himself as the central image of the election. Compared to Trump, whose innumerable controversies make him an ethically difficult figure even for many of his supporters, the Wall makes a simple proposition: in or out. This legerdemain condenses a whole lineup of wicked problems and convoluted realities into a highly condensed ideological meme, representing the entire package of Trump’s policies. Ease of compliance is visible in the rally chants of Trump followers (“build the Wall, build the Wall!”), which acknowledge and perpetuate its myth.

Of course, the Wall is not just a symbol; it is a very real political project with significant implications. But symbols are not just ideas; they are very real concentrations of meaning with political agendas and the potential for momentous adoption. For example, the key symbol of the now-dead Occupy movement, “the 99%,” has been instrumental in spreading awareness of income inequality, and nearly 10 years later remains a crucial tool of global leftist discourse. In the apparently straightforward gesture of the Wall is hidden a similarly nuanced conceptual model. The Wall defines America by drawing its boundaries, producing an exclusionary, misleading, and compelling model nation. As a symbol, it functions on three levels: the geopolitical, the psychological, and the semiotic—it fucks with meaning itself.

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Caring and Reality

This is a guest post by Kyle Eschenroeder.

From Tolkien’s palantír to Thiel’s Palantir, from early religions to superintelligence, the dream of omniscience is an old one.

CaringAndReality

Imagine having a real palantír from The Lord of the Rings, a crystal ball which gives its user a perfect view into any and every event, past and present. Such extensive knowledge tends to heighten one’s sense of power and control–which in turn lead to arrogance and over-confidence.

This over-confidence creates blind spots. The White Wizard Saruman’s discovery of the palantír precipitated his downfall. The arrogance that came with his newfound power created an opening for Sauron to take advantage of him. Our own palantírs gave Hillary a  71.4%98% chance of beating Trump. At one point, they gave the Patriots a 0.3% chance of winning Superbowl 51.

The confidence created by our palantír-ish technologies is a confidence in our measurements, not in ourselves. The more minutiae we measure, the less respect we have for taste or experience. Designers are being split-tested into insanity as mob rule decides which color they should use for the buy button. Decision makers are being confused by confident measurements of the wrong metrics.

This is an ongoing larger struggle in the world today between taste and data. Between what’s measurable and what matters. The promise is: here are numbers, let them make decisions for you. Algorithms we don’t understand interacting with, and reporting on, something we hope is reality.

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One Sacred Trick for Moral Regeneration

This is a guest post by Harry Pottash.

Post-enlightenment culture has almost completely conquered Western cities, leaving them swimming in a rich and diverse memetic soup. From within this soup a new society is emerging, its members pejoratively called “Social Justice Warriors”. To avoid falling into the trap of pre-existing connotations we can refer to this emerging society as the “Identity-affirming society.” Identity-affirming society shows a striking resemblance to more traditional religions and societies, with specific adaptations, particularly around the concept of cultural appropriation, that make it more resilient to the dissolving forces of post enlightenment culture from which it is emerging. How do unique cultures — the Amish, for instance — protect themselves from being subsumed by the surrounding culture? A clearer view of how the ideas of cultural appropriation are used can be reached by comparing it with the more rigorously mapped views regarding intellectual property, as both cover similar territory.

Societies are finite games, games that introduce goals, rules, constraints on behavior and provide a scoring system. They are among the games we engage in so completely that we forget participation is optional, and the rules arbitrary. Most fully formed societies attach their rules to six instinctively used pillars of ethical behavior, each a thematic set of constraints that participants in the society must follow (or flaunt). Durable societies use these constraints to reinforce boundaries between societal insiders and outsiders.

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Shift Register Code Breaking Out of the Echo Chamber

This is a ghost post by Nolan Gray

“Fuck You I won’t post what you tell me” – Rage Against Deus Ex Machina

Be aware that when accessing the internet, the panopticon of the online world sees you slogging your Smartless™ baggage through the Terminal. Your online personality is like a suitcase without wheels dragging behind you, scraping and scratching through the veil of security. We all sit at the bar watching your avatar self wander by with your assumptions bag over packed for a two day trip that turns into a lifetime. Taunted by the gatekeepers of the ungrounded world their signs designate that you are only allowed to bring the approved personality items in specified sizes. 3oz of snark, No liquid optimism, a single liter of judging disapproval and nothing that looks like humility through the machine. It’s for your own safety and those of others sharing the flight from AAS* to ACD*. These traits are tightly regulated. In the security line we see the humiliating items hidden in your baggage on our monitors. You too, while waiting for coffee or bored in the yoga lounge can see our embarrassing items on your personal screen every time we log on to the social media wing of the Terminal.

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Games, Videogames, and the Dionysian Society

This is a guest post by Chris Reid.

The destinies of cultures can be read in games.

–Roger Callois, Man, Play, and Games

Before it was stolen, patented, and sold to the Parker Brothers, Monopoly was “The Landowner’s Game,” a Georgist propaganda piece meant to illustrate the unfair behavior of the landowning class. The game accomplished this by setting up rules and fictions (game mechanics) that generate a reliable system behavior (game dynamic) which produced the intended experience (aesthetic): That aesthetic, frustration, has disrupted family game nights for decades. The dynamic is familiar to nearly anyone who has played it: those who manage to own more property have the money and power to be better insulated against chance, and those who don’t are likely to lose even more. The game spirals out as losers are burnt down to nothing and winners become even more powerful. Winners might find the game fun. Losers are deliberately irritated by a slow, nearly unavoidable death. In theory, the game mechanics could be adjusted to produce a ‘smoother’ outcome for more players, but it was never the point. It wouldn’t be “Monopoly” otherwise.

Monopoly’s rude feedback loop, illustrated in Hunicke et al., MDA: A Formal Approach to Game Design and Game Research.

Monopoly’s rude feedback loop, illustrated in Hunicke et al., MDA: A Formal Approach to Game Design and Game Research.


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Lies, Caffeinated Lies, and Operating Systems

This is a guest post by Tim Herd.

Computer science is not about computers. It’s about computation, a much wider subject. Creating abstractions, essential representations of things, be they objects, processes, ideas, and manipulating those representations. Manipulating these representations and letting their movements inform and power the outside world. These representations are organized in the computer, but there’s no law saying they have to be. The organizational principles and structures are more fundamental, and can be applied to anything. A cafe, perhaps?

CaffLies

Right now you’re reading this on a computer, and that computer is running an operating system. Windows 10, macOS, one of a billion different linuxes. But what is an operating system?

Modern operating systems do a million things, but their fundamental job is to lie to programs. Each and every program running on your computer thinks it is the only program running on the computer. Programmers like me write programs assuming that no other pesky programs will get in the way. It’s the Operating System’s job to make sure the farce is believable.

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How to Dress for the Game of Life

This is a guest post by Pamela J. Hobart.

Being basic involves wearing regular stuff for being regular’s sake. And “normcore” is the practice of choosing certain clothes to blend in, instead of to stand out. What makes basicness and normcore very different from other fashion trends is that they must be understood referentially, in comparison to what other people are wearing, and psychologically, in terms of why a wearer chose the look (instead of being a characteristic inherent in the clothes themselves).

Over the past couple of years, the concept of normcore (as initially conceived by trend forecasting group K-Hole) has been mocked and bastardized, all while quietly taking hold anyway. Its motivation — a frustrated need for belonging — is still felt keenly, and fashion cycle exhaustion is only worsening in a wired, 24/7 world. Models who might have hit the runway a few times per year have given way to fashion bloggers who change outfits multiple times per day. A quick scroll through Instagram is all you need to figure out the hard truth: there’s nothing new to wear under the sun.

The promise of normcore

The promise of normcore


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