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Tempo Glossary

Some of these definitions are direct quotes from the book, but many are not. In the latter case, the definitions here are implicit in the treatment in the book. This is an evolving document and more definitions will be added as the discussion around the book evolves. You can find a term in the alphabetical index or simply scroll down to browse definitions by chapter. Please email me with any corrections and suggested additions.


Alphabetical Index

Archetype
Authoritarian High Modernism
Belief-Desire-Intention
Calculative Rationality
Cheap Trick
Closed World
Codification
Communication
Conceptual Metaphor
Context switching
Coup d’œil
Decision Pattern
Deep Story
Dialectic
Doctrine
Double Freytag Triangle
Embedding
Enactment
Enactment Style 
Epoch
Exploration
Externalized Mental Model
Field
Flow
Field-Flow Complex
Fox and Hedgehog
Freytag Staircase
Freytag Triangle
Going with the flow
Heavy Lift
Legibility
Liminal Passage
Meaning
Mental Model
Modal Logic
Momentum
Monomyth
Narrative Entropy
Narrative Rationality
Narrative Time
Natural Behavior
OODA
Open World
Pace-disruption
Pace-setting
Possible World
Retrospective
Sense-Making
Separation Event
Situation Awareness
Social Field
Taylorism
Tempo
Temporal Interval Calculus
Theory of Situation
Universal Tactic
Valley

 


 
Chapter 1: Introduction

Tempo: The set of characteristic rhythms of decision-making in the subjective life of an individual or organization, colored by associated patterns of emotion and energy.

Chapter 2: A Sense of Timing

Situation Awareness: The perception of environmental elements within a volume of time and space, the comprehension of their meaning, and the projection of their status in the near future (definition due to Mica Endsley).

Context-switching: The process of exiting one situation and entering another, and losing/gaining situation awareness in the from and to domains respectively.

Going with the flow: Simplifying decision-making by operating at the same tempo as the environment, and accepting default settings for most decisions.

Pace-setting: Harmoniously driving the natural tempo of your environment away from its current state and towards your preferred state – slower or faster – in non-disruptive ways.

Pace-disruption: Making decisions in ways that disrupt the tempo of the environment and cause strong emotional reactions in the decision-maker and environment.

Temporal Interval Calculus (TIC) : A method for representing time using intervals and the relationships among them, devised by AI research James Allen in the early 80s.

 Chapter 3: Momentum and Mental Models

Mental Model: A dynamic, unstable and partially coherent set of beliefs, desires and intentions held together by narratives that weave through the current realities, possible histories and possible futures of a situation.

Momentum: The property of mental models that lends them inertia and makes it hard to change the tempo of decision-making. Tempo-driven decision-making is mainly about managing the momentum of mental models.

Possible World: A technical term in philosophy and logic, used informally in Tempo to mean a what-if scenario and/or a possible reading of past events as a history.

Belief-Desire-Intention (BDI): A model of practical reasoning developed by Stanford researcher Michael Bratman in Intention, Plans and Practical Reason and the basis for the definition of mental model in Tempo

Modal Logic: A special kind of logic used by philosophers and logicians to reason about possible worlds. In addition to the usual existential and universal quantifiers used in traditional logic, modal logic has special qualifiers to help talk precisely about possible worlds.

Enactment: The part of your active mental model is becoming real, or enacted, as time progresses.

Theory of Situation: A foundation for classes of possible worlds, rather like the premises of a story. It encompasses a relatively small subset of the beliefs, desires and intentions in play, woven together more tightly than the story as a whole. There is more logic to the weave, and key unknowns and conflicts are more clearly evident.

Doctrine: A basic sets of beliefs and desires relevant to decision-making. Doctrines often include strong beliefs about momentum management.

Archetype: A mental model of a person, often expressed in artistic/literary ways, capturing the essence of the individual’s decision-making personality. It is also useful to keep in mind a definition from Jennifer von Bergen, “an archetype is the imprint of a pattern of human behavior” (from Archetypes for Writers).

Fox and Hedgehog: A classic pair of archetypes due to Isaiah Berlin.

Dialectic: A framework for understanding how social processes create and apply notions of truth through debate. Socratic, Hegelian, Vedantic, postmodern and Zen models of argumentation are examples. Dialectics can also operate inside your head, as in one of the notions of jihad in Islam. Material dialectics help think about how mental models interact with reality.

Chapter 4: Narrative Rationality

Calculative rationality: The classical approach to decision-making, based on goals, plans, utilities and means-end reasoning methods. Calculative rationality does not usually encompass mental models, background narratives or situational tempo.

Narrative rationality: The ability to think, make decisions, and act in ways that make sense with respect to the most compelling and elegant story that you can improvise about a developing enactment. Narrative rationality is a generalization of calculative rationality and is broadly defined to subsume it.

Deep Story: A special kind of enactment that occurs during an episode of creative destruction that is significant enough to transform you. The transformation is a rebirth of greater or lesser magnitude. Deep stories create significant new mental models in extremely new situations that demand open-world learning.

Liminal Passage: A brief interlude of metaphysical questioning, a sense of emptiness and deep existential musing that occurs between the waning of one deep story and the waxing of another. To qualify as a deep story, an enactment must begin and end with a liminal passage.

Coup d’œil: Literally “strike of the eye.” See Cheap Trick.

Narrative Entropy: An informal notion of the degree of chaos and dissonance in a mental model or enactment. This term is not used in the book, but is included here to clarify discussions. It may be included in a future edition.

Freytag Triangle: A classic model of the evolution of dramatic tension in storytelling, based on classical Greek theater, and codified by Gustav Freytag in the 19th century.

Monomyth: A model of a narrative pattern commonly found in popular mythologies around the world developed by Joseph Campbell. The model is based on Jungian ideas and is often criticized for its overwrought metaphoric character.

Double Freytag Triangle: A model of narratives developed in Tempo and based on the Freytag triangle and Monomyth. It is intended as a prototypical example of a deep story, and is depicted visually by the following diagram.

Exploration: A phase of increasing entropy in the early stages of a narrative modeled by the Double Freytag.

Cheap Trick: In the Double Freytag model, the moment when a key insight turns around the trajectory of increasing entropy in a deep story. A cheap trick follows the exploration phase. The notion of cheap trick is essentially identical to Clausewitz’ notion of coup d’oeil (strike of the eye). Cheap tricks provide elegant, organizing insights that allow a decision-maker to make temporary and local sense of a high-entropy mental model. Cheap tricks also provide a window of opportunity for high-leverage decision-making.

Sense-Making: The narrative-entropy-lowering phase of a Double Freytag which follows a cheap trick.

Valley: A phase of initially rapid, and then slowing momentum development, eventually followed by a return to increasing entropy in a Double Freytag. The valley follows the sense-making phase.

Heavy Lift: An intense effort designed to move a Double Freytag to resolution and closure, that follows the valley. The heavy lift increases narrative entropy.

Separation Event: The moment when a significant proportion of the newly created mental model, along with its momentum, is externalized into the environment, as your act of creative destruction.

Retrospective: the phase during which the decision-maker, if he or she has survived the separation event, attempts to return to the beginning state undergoing as little subjective change as possible, and receiving only an objective, externalized reward. In this phase, the decisionmaker’s doctrine is also revised, to reflect the morals of the deep story just experienced. The deep story itself, as a memory, is cast into its final stable form, in a way that validates the revised doctrine.

Freytag Staircase: A view a life narrative as a string of deep stories, with each successive liminal passage being, on average, a little higher than the previous one. The difference between the initial and final liminal passages in a deep story embedded within the staircase can be interpreted equally well as doctrinal growth, or decay.

Narrative Time: A notion of time as something that gets structured by the things we actually put into it. Unlike the “container” metaphor of event time, narrative time is not even, uniform and bidirectional. Unlike clock time, it is not structured by a regular oscillatory process. Loosely, narrative time is time viewed as an information flow rather than a dimension.

Closed World: A world well-described by models in which pre-defined things exist, and only events that have been modeled can happen.

Open World:  A world that requires that we constantly update our mental models to accommodate phenomena that we haven’t encountered before. The open world is a world that includes what Donald Rumsfeld called “unknown unknowns” and Nicholas Nassim Taleb calls “black swans” (rare, highly consequential events).

Closed World: A world well-described by models in which pre-defined things exist, and only events that have been modeled can happen.

Chapter 5: Universal Tactics

Conceptual Metaphor: A conceptual metaphor is a systematic structuring of meaning in one domain in terms of our understanding of another domain. The idea of conceptual metaphor was developed by Lakoff and Johnson in Metaphors We Live By.

Natural Behavior:  A rudimentary, hard-wired behavior that has evolved primarily to handle unknown risks and open-ended learning. They help bootstrap mental models and usually incorporate an element of randomness.

Universal Tactic: An abstract action based on a fundamental conceptual metaphor that draws from a domain of common experience such as space or material objects.

Decision Pattern: A common pattern of universal tactics. Decision patterns can be reactive, deliberative, opportunistic or procedural. 

Enactment Style: The combination of a domain-specific aesthetic of action with a doctrine, as exhibited in behaviors in a specific domain.

Epoch: A narrative-time period of indefinite length, characterized by a consistent enactment style.

OODA: Observe-Orient-Decide-Act. A model of decision-making due to John Boyd. In terms of the framework of ideas in Tempo, OODA can be understood as a meta-enactment style that is applicable in many domains.

Chapter 6: The Clockless Clock

Externalized Mental Model: Parts of reality arranged to conform to the structure of an internal mental model.

Codification: Expressing part of the meaning of a mental model in a form that can be manifested in material terms.

Embedding: Creating physical consequences that endure, from a codified mental model. Codification and embedding together constitute externalization.

Communication: Creating mental models related to your own in another mind.

Legibility: For the purposes of Tempo, a piece of physical reality is legible to the extent that it is obviously the product of coherent human agency, a deliberate externalization of a mental model. The idea is due to James Scott, author of Seeing Like a State. For a more nuanced exploration see A Big Little Idea Called Legibility.

Meaning: The interpretation of a legible environment in the context of a given mental model.  All meaningful environments are legible to a corresponding extent, but not all legible environments are meaningful to every observer. This is related to David Allen’s definition of organization as “where something is, is related to what it means to you” in Making it All Work. 

Taylorism: The philosophy of organization of environments and work propounded by Frederick W. Taylor in The Principles of Scientific Management in 1919. It is the source of much of modern organizational theory and management practice.

Authoritarian High Modernism: Scott’s term (see Legibility) for the governing aesthetic of Taylorist system-process approaches to externalization of mental models.

Field: An arrangement of the physical environment. A field is the structural part of an externalized mental model. It is a generalization of the Taylorist notion of system.

Flow: A behavior that results when humans interact with a field. Flows are the observable parts of others’ enactments, within a field. It is a generalization of the Taylorist notion of process. 

Field-Flow Complex: A generalization of the idea of systems and processes to include emotions, energy patterns and rhythms generated by flows in a given field.

Social Object: A physical or digital object that catalyzes social interaction.

Social Field: A field whose primary elements are people and social objects.


Peak Attention and the Colonization of Subcultures

Coded, informal communication — significant messages buried inside innocuous messages — has long interested me.  I don’t mean things like “NX398 VJ899 ABBX3” that the NSA might deal with (though that’s related). I mean things like this:

You: let’s get coffee sometime

Me: Sure, that’d be great

We both know that the real exchange was:

You: let’s pretend we want to take this further

Me: yeah, let’s do that

The question of how such coded language emerges, spreads and evolves is a big one. I am interested in a very specific question: how do members of an emerging subculture recognize each other in public, especially on the Internet, using more specialized coded language?

The question is interesting because the Web is making traditional subcultures — historically illegible to governance mechanisms, and therefore hotbeds of subversion — increasingly visible and open to cheap, large-scale economic and political exploitation. This exploitation takes the form of attention mining, and is the end-game on the path to what I called Peak Attention a while back.

Does this mean the subversive potential of the Internet is an illusion, and that it will ultimately be domesticated? Possibly.

[Read more…]

Seeking Density in the Gonzo Theater

Consider this thought experiment: what if you were only allowed 2000 words with which to understand the world?

With these 2000 words, you’d have to do everything. You’d be allowed to occasionally retire some words in favor of others, or invent new words, but you’d have to stick to the budget.

Everything would have to be expressible within the budget: everyday conversations and deep conversations, shallow thoughts and  profound ones, reflections and expectations, scientific propositions and vocational instruction manuals, poetry and stories, emotions and facts.

How would you use your budget? Would you choose more nouns or verbs? How many friends would you elevate to a name-remembered status? How many stars and bird species would you name? Would you have more concrete words or more reified ones in your selection? How many of the most commonly used words would you select? Counting mathematical symbols as words, how many of those would you select? Would you mimic others’ selections or make up your own mind?

[Read more…]

Tempo: Year One

It’s time for a roundup of all the posts in this first year of the Tempo book blog and a review of the performance/impact of the book itself. I wrote the book with the expectation that I’d evolve it through multiple editions and spin-off  activities over at least a decade, so the book blog has been especially important in my thinking and planning.

This is where I hope to test out ideas to add to future editions, maintain a sort of notebook of ongoing research, and prepare an online home for the book for when the paper book finally becomes a relic.

If the book endures, I expect editions beyond about 2015 to be purely digital, with paper copies being mostly souvenirs. Books seem to be heading inexorably towards continuously-updated-and-versioned digital entities. I predict that beyond the 2nd or 3rd edition, I’ll end up converting the book into a sort of a la carte online thing with mechanisms for readers to keep up with updates and new material.  I’ll probably still keep producing paper versions even if there is no real market, because the dead-tree finality of a paper edition serves to enforce a kind of extreme discipline on the writing process.

Anyway, here is a report on the year’s happenings, a preview of 2012, and a list of blog entries for those who want to catch up.

[Read more…]

The Gervais Principle V: Heads I Win, Tails You Lose

At the heart of all tragedy, the Greeks saw a phenomenon they called hamartia: a fatal error born of unavoidable ignorance. Combined with a fundamental moral flaw, hamartia inevitably led on to destruction. For the Greeks, humans were cursed not just with mortality of the flesh, but also hamartia-driven mortality of the spirit. Hamartia was the Gods being Divine Jerks, randomly toying with human lives for their own pleasure, through cat-and-mouse games the latter could not hope to win.

Series Home | Part I | Part II | Part III | Part IV | Part V | Part VI | ebook

 

For the Greeks, any divine purpose, even subtly malicious randomness, in the ordering of the universe, was preferable to purposelessness. At least the gods cared enough to be cruel.

Nietzsche saw tragedy differently. For Nietzsche, God was dead and only the flesh was real. There was only the indifferent Great Bureaucrat of  the material universe, Chancellor Entropy, apathetically offering humans a form to fill out, with just one simple check-box choice: “death or booga booga?”

The Clueless disdainfully ignore the reams of fine print, and proudly check: death.

After trying, and failing to understand the fine print, the Losers cautiously check: booga booga.

Finally, the Sociopath frowns doubtfully at the form, and asks: “Can I speak with your supervisor?”

“Certainly,” says the Great Bureaucrat. “There’s some additional paperwork for that I am afraid. Just fill these out, and take them over there. Godot will be right with you.”

Welcome to the penultimate episode of the Gervais Principle series. The saga of two-plus years and 20,000-plus words of booga-booga that you have already endured is now winding its way to a tortuous conclusion.

[Read more…]

The Calculus of Grit

I find myself feeling strangely uncomfortable when people call me a generalist and imagine that to be a compliment.  My standard response is that I am actually an extremely narrow, hidebound specialist. I just look like a generalist because my path happens to cross many boundaries that are meaningful to others, but not to me. If you’ve been reading this blog for any length of time, you know the degree to which I keep returning to the same few narrow themes.

I think I now understand the reason I reject the generalist label and resonate far more with the specialist label. The generalist/specialist distinction is an extrinsic coordinate system for mapping human potential.  This system itself is breaking down, so we have to reconstruct whatever meaning the distinction had in intrinsic terms. When I chart my life course using such intrinsic notions, I end up clearly a (reconstructed) specialist.

The keys to this reconstruction project are: the much-abused idea of 10,000 hours of deliberate practice, the notion of grit, and an approach to keeping track of your journey through life in terms of an intrinsic coordinate system. Think of it as replacing compass or GPS-based extrinsic navigation with accelerometer and gyroscope-based  inertial navigation.

I call the result “the calculus of grit.” It is my idea of an inertial navigation system for an age of anomie, where the external world has too little usable structure to navigate by.

[Read more…]

On Being an Illegible Person

This entry is part 2 of 5 in the series Regenerations

I’ve been drifting slowly through California for the past three weeks at about 100 miles/week, and  several times I’ve been asked an apparently simple question that has become nearly impossible for me to answer: “What are you here for?”

Unlike regular travelers, I am not here for anything. I am just here, like area residents. The only difference is that I’ll drift on out of the Bay Area in a week.  The true answer is “I am nomadic for the time being. I just move through places, the way you stay put in places. I am doing things that constant movement enables, just like you do things that staying put enables.” That is of course too bizarre an answer to use in everyday conversation.

My temporary nomadic state is just one aspect of a broader fog of illegibility that is starting to descend on my social identity. And I am not alone. I seem to run into more illegible people every year. And we are not just illegible to the IRS and to regular people whose social identities can be accurately summarized on business cards. We are also illegible to each other. Unlike nomads from previous ages, who wandered in groups within which individuals at least enjoyed mutual legibility, we seem to wander through life as largely solitary creatures. Our scripts and situations are mostly incomprehensible to others.

***

[Read more…]

Tempo and OODA: The Backstory

John Boyd’s OODA loop (observe, orient, decide, act) often comes up when I discuss Tempo with people from the more esoteric  decision-making traditions. Very few people in the decision sciences are even aware of OODA, despite Boyd’s significant technical contributions to fighter combat tactics and energy-maneuverability theory, which preceded his more conceptual, almost metaphysical OODA work. This is because, despite the very technical look of the classic OODA diagram, there is an element of mysticism surrounding OODA.

So I thought I’d tell the back-story of how OODA informed Tempo, and is continuing to inform the ongoing conversation that I hope will feed into a more ambitious second edition.

But first a heads-up: I’ll be participating in a panel discussion about OODA and its relevance to the business/startup world next Wednesday, July 27th, 11:55 – 1:00. It’s a free call-in webinar, but space is limited. If you’re interested, register here. The event is hosted by Sean Murphy, one of my early supporters in getting the Tempo project off the ground, a few years ago.

Now for the backstory. There’s two parts to it: the nature of the “Boydian community” itself, and how the ideas ended up informing Tempo.

[Read more…]

Houseboats, Containers, Guns and Garbage: the 2011 Ribbonfarm Field Trip

The first annual ribbonfarm field trip to Sausalito and Muir Woods Rodeo Beach is now done. As of July 17th, I can safely report that at least a dozen or so real people read the blog. It’s not all hyper-intelligent bots planted on the Internet by aliens just to mess with me. We started the day-long field trip on the Sausalito docks, where houseboat owner, long-time reader, sponsor and tour host Sam Penrose talked about the ideas in the book How Buildings Learn, and how they applied to what we were about to see.

Here’s a summary of the book, a Video series based on it and the Sausalito portion of the series (episode 2, starts at 9:20). Sam also flagged ribbonfarm-esque themes for the tour, such as the idea of legibility and outsider/outlaw lifestyles.

So what did we see as we trooped around behind Sam and his wife Sue? A bunch of really fascinating houseboats that totally disturb your idea of what “normal” life is or should be (how about living in a home that’s built on a converted World War II landing craft? Or one that’s clearly the product of a seriously tripping 60s imagination?) What did we hear? A bunch of associated narratives, micro and grand.

[Read more…]

California Visit: July 11 – Aug 4, including a 4th Anniversary Field Trip

On July 4th, it will have been FOUR years since I started ribbonfarm. It’s also been about a year since I started the Be Slightly Evil email list and 3 months since I published Tempo, which I started writing nearly 3 years ago. This is also the first ribbonfarm birthday since I quit my job in February. So somehow between 2007 and now,  I transformed myself from a solid, working engineer-citizen with a real job and a writing hobby, to a blogger/writer/random unemployed person.

So there’s a lot to celebrate, and ou’re all invited to The Ribbonfarm 4th Anniversary Field Trip, on Sunday July 17 at 10:30 AM. It consists of a tour of the Sausalito Docks and houseboats followed by lunch and a hike in the nearby Muir woods (apologies to non Bay-Area people, had to pick some location and the Bay Area has the highest concentration of ribbonfarm readers).

The field trip is free and I’ll be providing lunch, but you have to grab one of the limited tickets at the eventbrite listing linked above.

Sponsor and long-time reader Sam Penrose will be hosting. When Sam offered me a personal tour of the houseboats and docks using How Buildings Learn as a lens, the idea seemed to hit on so many high-frequency ribbonfarm themes (legibility, boats and water, aging organizations, urban infrastructure…) that I figured I had to share it.  There are some links with more background information in the eventrbrite listing.

And since the Muir woods, which inspired my going-rogue Wild Thoughts, are right there, I had to tack on a hike. We’ll pick an easy trail so it won’t demand peak physical condition. I am hardly in great shape myself anyway.

We can only handle a limited number of people. I haven’t set a precise limit yet, but it’s basically “the number of people who can troop around on the docks following Sam without him having to shout to make himself heard.”

So sign up now. We do need an RSVP so we can plan lunch. Please only sign up for extra tickets if you know for sure you’ll be bringing a friend/significant other.  Email me if you need/can offer carpooling.

The field trip is one of several open events I’ll be doing during my 4 week couchsurfing trip through California. I’ll be in the Los Angeles area July 11-14 and Bay Area July 15 – Aug 4.

Details are on the new Upcoming Events page on ribbonfarm. The other scheduled open events are two Tempo themed talks in LA (July 12, hosted by sponsor Pascal Pinck) and Santa Clara (July 19 hosted by longtime reader Sean Murphy) respectively. I am also doing a Slightly Evil improv-game party in Palo Alto hosted by sponsor Jane Huang.

All these events are open, but with limited capacity. I also plan to hang around area coffee shops in San Jose, Palo Alto, Berkeley and downtown San Francisco during my weeks in the Bay Area, and I hope some of you can drop by to chat. I’ll post details as/when on the Upcoming Events page and also tweet out locations/share on the Ribbonfarm Facebook page. I’ll also have some availability for 1:1 meetings.

I am really looking forward to this.  While I’ve traveled a lot to the Bay Area and LA for work and conferences in the past, and squeezed in the occasional off-ribbonfarm meeting, I’ve never done an extended trip like this with an open calendar, purely to meet new people.

Happy 4th of July and wish me a Happy Anniversary here :)