The Ribbonfarm Posterous

A few weeks ago, I started playing around with Posterous, the clever young easy-blogging service.

I hereby present: the Ribbonfarm Posterous.

While I am still a dedicated WordPress guy, Posterous is proof that innovating on one vector to a ridiculous extreme can get you to fertile new territory.  At first I thought Posterous occupied a “miniblogging” niche between microblogging and blogging, but I quickly realized it is primarily an “email attachment” blogging model, and not about a specific length. You can just email the service with any sort of media attachment/inline URL and it does amazingly clever things with your raw material (make slideshows automatically, embed videos, etc.). There’s also a neat bookmarklet for real easy quick-blogging.

I figured it would be the perfect way to scratch an itch I’ve had for a while: how to share stuff that interests me, where I don’t add a lot of my own commentary, but it still has more of a “publishing” feel than Twitter links, Facebook or social bookmarking (which to me seem “personal”).

Please subscribe if you are interested in one or more of the following types of content:

  1. More frequent and shorter stuff: likely derivative/reblogs, but hopefully not just “Awesome!” as the default comment
  2. Input to ribbonfarm: stuff that sparks posts here, usually months later
  3. Sorta personal stuff: mainly vacation photos, brief travel thought

I am doing this mainly to park high-frequency/low-effort/short/derivative thoughts somewhere without ‘drowning this blog, which I want to reserve for feature-length original stuff. Partly also inspired by the format of eclectic reblogs like kottke.org, which I really enjoy.

And of course, send me stuff you think I should post there.

Note to Garry Tan: I have a feature request, I’d like one-click “summary post” capability so I can post a roundup of my recent posterous posts here on ribbonfarm at a set day/time every week. Republishing everything here defeats the purpose of separation :)

2009 Roundup, 2010 Preview

This entry is part 3 of 17 in the series Annual Roundups

Time for the third annual ribbonfarm review/preview post. For you old-timers who haven’t been keeping up, and the newbies who discovered this blog late in the year, this should be a useful post. I summarize 19 notable posts, review the numbers, point out the trends and highlights, and provide a preview of 2010. So here goes. Let’s start by noting that in 2009, ribbonfarm acquired a mascot: Skeletor the junkyard cat.


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One Good Thing About the ‘Flu

I have been down with the ‘flu for the last few days. It has been quite a while since I’ve been sick enough that I’ve had to mostly stay in bed, and I am writing this in the couple of hours of Advil-created non-feverish semi-coherent lucidity the Viral Gods have granted me today. So after catching up with emergency work emails and deferring/rescheduling everything else, I thought I’d dash off a quick post sharing an interesting thought that occurred to me.

Here’s the thought: I feel almost guilty admitting this, but there is an aspect of flu-like mild-to-moderate short-term illnesses (knock on wood) that I actually enjoy. I don’t know if others experience ‘flu the same way, but in my case, I usually suffer through a few cycles of alternating fever/body pain and cool clamminess. For most of the fever part of the cycle, your body is rebelling enough that both thought and sleep are nearly impossible.  Your head and eyes ache too much to allow reading or TV watching. Thoughts are feverish and half-hallucinatory. If you do manage to fall asleep for an hour or so, the dreams are hallucinatory. But then comes the reward: during the second half of the cycle, when you sweat and your skin turns cool and moist and the body pain recedes for a while, you are too exhausted to think, but cool and pain free enough that you feel utterly relaxed.

It is a kind of deep relaxation that is becoming increasingly hard to find for most people. It takes a virus to slow us down enough that the million anxieties that routinely bother us are held at bay for a while.

On an unrelated note, I had nearly finished the sequel to the Gervais Principle post when the ‘flu struck. I’ll get to it when I recover, but in the meantime, enjoy this Chekov short story, one  of my favorites: A Defenceless Creature.  It is actually relevant.  Anyone in the story remind you of Michael?

Hello to Slashdotters, Gervais Principle Follow-Ups

I don’t do many meta posts, but yesterday’s slashdotting (thanks @kdawson) of the Gervais Principle post, complete with a couple of hours of server-choking,  certainly demands one. The day easily broke all traffic, comment and coffee-buying records on this blog. So, a “Hello!” to everybody who found ribbonfarm.com through Slashdot, and I hope you sign up for the RSS feed or email list. I am posting this to introduce you to the rest of this blog and do a quick initial reaction to the comments (here, on Slashdot, Twitter, and on Hacker News).  So here goes.

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The Discovery of Money

Money  shares with  things like time and space the sort of obvious-mysterious quality that can utterly puzzle us.  Do we need a philosophy of money? I think we do.  Today’s financial crisis reminds me of the case of Bill #240 introduced in the Indiana legislature in 1897, which attempted to define Π (pi) as having the value 3.2, a kind of deep silliness that arises from understanding mathematics technically without understanding it philosophically. Imagine if we’d lacked an intuitive visual understanding of the idea of a circle, and the wheel had evolved like money in a universe where the Indiana episode was not a historical joke:wheelmoney

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Ribbonfarm at the Crossroads

Talk about a recession. Ribbonfarm is off to a very slow start in 2009, going by posting frequency. Between January 1 and May 5, I wrote a total of just 15 posts. Or less than a post a week. In 2008, I was posting twice as frequently, with 80 posts, or about 1.5 posts a week. The last couple of weeks were the slowest. Thanks to a hectic and messy apartment move, I posted nothing for 2 weeks, the longest break I’ve taken since I started in July 2007. There’s a mystery behind this slowdown that I’ll share, which I solved by looking at some numbers. The answer revealed some uncomfortable truths about my blogging. This led me to realize that a change has gradually been creeping up on this blog and that I have to make some key decisions soon, most of them rather unpleasant for me to even consider. I have an idea of where I want to go next, and I expect a few of you might have some thoughts to add. More on the ‘whither ribbonfarm?’ questions later. First, an overdue roundup.

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Neatness, Organization and Unsociability

Since it’s been more than week since my last post, I thought I’d do a quick meta-post for those of you who don’t follow my off-ribbonfarm blogging gigs. The next original ribbonfarm post will have to wait till next week, since I am in the middle of a rather hectic trip. So here are two selections that seem to have sparked interest.

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Six Personal Favorites for 2008

Yesterday I got this gentle complaint from a friend and reader, “It’s great that your cloudworker stuff is getting picked up. I’m afraid it may tear you away from your non-business interests though, and we won’t get to hear any more parrot stories out of you.”

This seems to be a recurrent theme in the feedback and criticism I get about my writing. People who like my more introspective pieces seem dismayed that I also write more sociable pieces that belong in broader business/technology/culture conversations. There have even been suggestions that my more sociable pieces are corrupting my otherwise pure and childlike soul. At any rate, I guess it is no accident that my own personal favorites from 2008 lean towards the introspective side, so if this stuff is my soul, I think it will endure at least for another year. Check out the full roundup for 2008, if you don’t like my own picks.

  1. The Blue Tunnel: the second Ribbonfarm experiment in the graphic novel form, this time more like a picture-book story in the Dr. Seuss “Oh the places you will go” vein.
  2. The Bloody-Minded Pleasures of Engineering: A tip-of-the-hat to Samuel Florman’s The Existential Pleasures of Engineering, comprising my own meandering thoughts on what it means to be an engineer.
  3. Bargaining with your Right Brain: an attempt at an unorthodox look at bargaining as collaborative-adversarial storytelling.
  4. Creative Destruction: Portrait of an Idea: we take a look at the concepts and history of the notion of creative destruction, from ancient times to Schumpeter.
  5. Towards a Philosophy of Destruction: Following up on my creative destruction post, this took a discursive look at destruction, all by itself.
  6. A look at Amy Lin’s wonderful dot art, and the trains of thought it sparked for me.

I promise I won’t sell my soul in 2009; at least not for under $10 million.

Happy New Year!

Venkat

Complete 2008 Roundup

This entry is part 2 of 17 in the series Annual Roundups

I wrote 80 articles in 2008, and this post contains an annotated list of links to all of them.  Ribbonfarm.com still doesn’t know what it wants to be when it grows up. Here is a picture of how my focus has shifted, drifted and meandered since I started in July 2007 (here’s the 2007 omnibus review). Red arrows point to the blog’s ‘soul’ at various points. Yellow ‘scope’ wedges show the changing ADD levels. [Read more…]

Serious Games for Serious Business

This is a guest post by Marigo Raftapoulus

Gaming technology, interactive media, digital entertainment and knowledge industries are converging to create new forms of learning. Learning 2.0, in the form of ‘serious games,’ allows people to learn new skills and experiment with different strategies in ‘safe-fail’ environments. Serious games build in safe-fail experimentation based on the premise that through failure we learn more about the problem that we want to solve through adaptive learning. In contrast, ‘fail-safe’ environments tend to stifle experimentation and innovation through an ensuing ‘fear of failure’ culture that tends to develop in such environments.

So what does a serious game look like? Check out this demo for a game designed to train emergency response paramedics in case of a terrorist attack (warning! Scenes are bloody).

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