There are some ideas that keep popping up. They’re like Rome. All roads lead there, and you end up finding different viewpoints for the idea depending on the path you take.
The Maker-Schedule/Manager Schedule idea from Paul Graham is one such. It may be his most fertile idea.
Once you get used to thinking of work-tempo management around the idea of two fundamental frequencies (4 hour maker upcycles and 1 hour manager upcycles) you have a framework for analyzing many different types of creative class work. One conclusion I’ve reached is that if you do both kinds of work, you’ll end up working 6-hour days. Here’s why.