The Greater Ribbonfarm Cultural Region 2015

A special treat for you today: the 2015 Greater Ribbonfarm Cultural Region map.  Vastly improved since the 2012 version, much better illustrated (by Grace Witherell) and representative of an older, if not necessarily wiser blogger. Click for a bigger image. This map will now be available on the You-Are-Here page via the sidebar link.

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Rather serendipitously, Sarah just posted a thoughtful piece on the nature of maps like this, so I won’t bore you with meta-commentary. Since she is now a contributing editor, I figured I’d put her on the map. You can have some fun figuring out where she is on the map and why.

I won’t attempt much commentary other than to say that some things have stayed the same, some things have changed, some things have been dropped, and many more things have been added. If you’ve been reading ribbonfarm long enough, comparing the 2012 and 2015 maps side by side on two monitors might be fun. I think the evolution says quite a bit about me, but probably more about the changes in the cultural environment in which bloggers like me exist.

I plan to do a screencast narration/virtual walking tour of the map soon, so I’ll leave my detailed riffing for that. In the meantime, you can Ask Me Anything about the map in the comments.

I’m pleased enough with this thing that I might reverse my position on never doing schwag, and put this up for sale in the form of a printed poster.

Addendum: Thanks to Carlos Bueno and Anthony DiFranco for suggestions that made it into the map.

Cartographic Compression

Cartography is the practice of making maps. In the narrowest sense, a map is a symbolic depiction of geographic, spatial information, inscribed onto a two-dimensional surface. In a broader sense, a map is an abstract representation of information about any domain, spatial or otherwise – “abstract” in the sense that certain features or kinds of information are highlighted to the exclusion of others. But not every abstract representation is a map. Maps have axes, usually at least two; they elucidate relationships between features of the domain; and they are useful for orienting, navigating, or engaging in goal-directed behavior within that domain.

Maps that are inscribed on some kind of surface – paper, clay, rock, or an electronic screen – are useful for sharing, pointing at, and comparing with the domain. But the cognitive capacity for map-style thinking likely precedes cartographic inscription. Intimate familiarity with the domain, viewed through the special attention-directing lens of language, is enough to generate mental maps in different minds that are verifiably highly similar. [Read more…]

Breaking Smart Afternoon Workshop, and Evening Meetup, London, Sept 11

I’ll be in Europe for Sept 6-14 doing a few Breaking Smart workshops in Zurich and London. One of these  is a public (ticketed, but free) workshop on Friday, September 11, at Campus London in Shoreditch, 12:30 PM – 2:30 PM. If you are based in London, it’d be great if you can make it. Click here to register.

I’m also planning to pull together a ribbonfarm/breaking-smart drinks meetup later on the same day, at 7 PM, also in Shoreditch. If you can make it, please RSVP on Facebook. Location TBD.

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I’ll also have some limited availability over the weekend (12th, 13th) if you want to meet. Especially if you’re willing to play tour guide briefly :)

This will actually be my first non-airport visit to the UK. Somehow I’ve never managed to manufacture an excuse to visit the UK on previous Europe trips. So I’m looking forward to meeting long-time online friends and exploring a bit. For those who missed the announcement, breaking smart is a new site+workshop+mailing list I launched last month. Go check it out.

Frontierland

Sarah Perry is a contributing editor of Ribbonfarm.

Disneyland is the most important place in America, and Frontierland is the most important part of Disneyland. By area, it is the largest part of Disneyland. The design of Frontierland occupied a special importance for Walt Disney himself (Richard Francaviglia, Walt Disney’s Frontierland as an Allegorical Map of the American West). Even as the Imagineers had trouble keeping the futuristic buildings of Tommorowland looking “futuristic,” the archaic appeal of Frontierland never faded. Frontierland does not refer to just any frontier: it presents an immersive narrative about the American western frontier, a narrative centered on popular myth and literature. (There is no American Indian genocide in Frontierland, because Frontierland is not about the historical reality of the American frontier.) But its appeal reaches far beyond the American West, drawing visitors from all over the world and self-replicating in Japan, Hong Kong, and France. As the American frontier ceased to exist as a geographic and political reality, in myth it transcended space and culture.

As much as it is composed of myth, theater, and simulation, Frontierland is actually the real frontier.

Disneyland Main Street Station, 1960

Disneyland Main Street Station, 1960


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Breaking Smart

Today, I am launching a new site: Breaking Smart. It is a seasonal binge-reading site (think Netflix binge-watching, but for blogs) devoted to big-picture analysis of technology trends. Starting with this first season, I plan to publish a complete season of essays once every 2 years. The inaugural season has 20 essays, amounting to a total of about 30,000 words. For those of you planning a lazy, slow August of vacationing, staycationing and catching up on reading, I hope Season 1 of Breaking Smart makes it onto your shortlist and propels you back to work in September with a fresh set of ideas about how the world works. I am also launching a new weekly email newsletter (in illustrated tweetstorm format!) that you can subscribe to on the site.

Season 1 explores the theme of “software eating the world.” Marc Andreessen, who coined the phrase in a 2011 Wall Street Journal op-ed, and also helped me explore it through several in-depth discussions last year, has been kind enough to write an introduction.

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Unlike my writing on ribbonfarm, which has an unabashedly insider tone (you either get what refactoring is or you don’t), I have consciously tried to make Breaking Smart accessible to a broad audience. Among the most fun parts of achieving a more accessible tone was working with artist Grace Witherell to come up with a bunch of great illustrations to accompany the text. The montage above, composed from a selection of the individual illustrations from this season, should give you a sense of the essays.

So head on over to breakingsmart.com to start reading. Or read the rest of this post first, for the backstory of how this site came to be, and details on how you can help it boldly go where no website has gone before.

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Cooperative Ignorance

Sarah Perry is a contributing editor of Ribbonfarm.

“Ironically, once ignorance is defined, it loses its very definition.”
—Linsey McGoey, “The Logic of Strategic Ignorance

In game theory, rational parties try to maximize their expected payoff, assuming that the other parties are rational, too. Rationality can be a handicap, though: a rational party is limited in the threats it can make compared to an irrational party, because a rational party can’t credibly threaten to harm its own interests. An irrational party may be harder to cooperate with and less likely to be chosen as a cooperation partner, but in certain situations, it has more powerful strategies open to it than a party limited by rational maximization of expected value. An irrational party is not to be messed with, and can often demand concessions that would not be given to a rational party. Evolutionary psychologists, for instance, posit that altruistic punishment is an adaptation that fits in this slot – giving people sufficient irrational motivation to harm their own interests for the sake of promoting fairness norms. Rationality is good, but a little strategic irrationality is better – especially in the service of promoting cooperation. [Read more…]

Puzzle Theory

Sarah Perry is a contributing editor of Ribbonfarm.

Let me set the mood by revealing that the starting point for this investigation was the movie Room 237, a “fan theory” documentary about people contemplating Stanley Kubrick’s movie The Shining. A fan theory is an interpretation of an item of art, usually fiction of some kind, that is surprising, bizarre, novel, or disturbing, and puts the item of art in a new perspective. TVTropes calls the phenomenon “fridge brilliance” (that is, theories that you fumble toward after the show is over, when you’re camped in front of the fridge swigging from the milk jug). Movies, television, and books are the usual stuff discussed in the mode of fan theory; the phenomenon also manifests in discussions of the meanings of song lyrics.

In Room 237, theories about The Shining range from the plausible to the bizarre. We are presented with evidence for a subtext of the holocaust, and for a related subtext of the genocide of the American Indians. Individual frames are scrutinized for references to minotaurs and labyrinths. The case is made that Kubrick cunningly alludes to faking the documentary footage of the Apollo moon landings (while the fan theorist explicitly says his theory has no bearing on whether the famed moon landings are factual and happened, he proposes that the iconic Apollo video footage is fake).

One has the sensation of creeping into a labyrinth of enormous size and complexity. The movie is pleasantly chilling, but also profoundly satisfying, hinting at promised gifts, unexplored creation, a frontier. [Read more…]

Weaponized Sacredness

Sarah Perry is a contributing editor of Ribbonfarm.

Author’s note: The thinking that gave rise to this essay was committed in collaboration with St. Rev. Errors, suspicious implications, and dubious conclusions are my own.

On March 12, 1928, the St. Francis Dam, just north of Los Angeles, California, failed catastrophically and sent a wave of water through the valley that caused the gruesome deaths of hundreds of people. No one had predicted the disaster, but after an investigation, it was decided that the dam was built on inadequate soil; the disaster was, in theory, predictable – after the fact. People thought they had control over a massive force (the water), but their control turned out to be illusory.

Considering political and social disasters like the famines of the Great Leap Forward in China or the French Revolution, a similar explanation for the resulting piles of bodies seems apt: social forces over which humans thought they had control (in the sense of being able to coordinate with each other for well-being and sustenance) turned out not to be under their control. No one ever sees it coming, but after the fact everyone is anxious to demonstrate how inevitable it was. If mass violence and destruction seem impossible in our time, consider that everyone who was about to experience revolution felt pretty much the same way. Even the revolutionaries themselves often think they have little chance of success until the revolution is already underway.
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Roundup: January – April 2015

It’s been a busy few weeks for me. Since I just returned from three weeks in Chile and am still catching my breath, you get a roundup instead of new material this week. We’ve had 16 posts so far this year: four from Sarah, two from Haley, one from Ryan and nine from me. The themes have been all over the place: rituals, community, art theory, video games and corporate humor. Both for me personally, and for the blog, it appears to be a season of experimentation.

  1. A Better Art Vocabulary, Part 1 (Haley)
  2. The Capitalist’s Zombie (Venkat)
  3. The Essence of Peopling (Sarah)
  4. The Art of Gig III (Venkat)
  5. The Art of Gig II (Venkat)
  6. The Art of Gig (Venkat)
  7. The Art of Agile Leadership (Venkat)
  8. Gardens Need Walls: On Boundaries, Ritual, and Beauty (Sarah)
  9. The Mother of All 2x2s (Venkat)
  10. A Dent in the Universe (Venkat)
  11. What Is Ritual? (Sarah)
  12. The Heroine’s Journey (Haley)
  13. Let’s Play! Narrative Discovery vs. Expert Guides (Ryan)
  14. On the Design of Escaped Realities (Venkat)
  15. Ritual and the Consciousness Monoculture (Sarah)
  16. Black Mirror as Hell-Is-Other-People Futurism (Venkat)

The Essence of Peopling

Sarah Perry is a contributing editor of Ribbonfarm.

Nouns for human beings – “people” or “person” – conjure in the mind a snapshot of the surface appearance of humans. Using nouns like “people” subtly encourages thinking about people as frozen in time, doing nothing in particular. “People” is an anchor for thinking about human bodies separate from their environment, from the buildings and streets and farms and parks that they build and use to go about their business.

I prefer to think about “peopling” – the process of human beings going about their business, whatever that is. I take this usage from the 1971 movie Bedknobs & Broomsticks, in which the main characters visit a magical animal kingdom, where a sign warns them away:

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Much of the modern built environment seems to bear this message as well, presenting a hostile face to ordinary human activity, and preventing all but an impoverished subset of peopling from occurring at all.
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