Sonya Mann runs the cyberpunk newsletter Exolymph

About Sonya Mann

Sonya Mann is a writer of various sorts. She runs a cyberpunk newsletter called Exolymph and spends a lot of time on Twitter.

The Antiheroine Unveiled

The antihero is exciting because he is transgressive. Most of us color within the lines, but antiheroes rip pages out of the book. (Villains do that too, but then they set the pages on fire. Antiheroes make paper airplanes.) The antihero’s behavior upsets staid assumptions about virtue — he muddies “good” and “bad” in a way that mimics real life.

Antiheroine essay feature image, a sketch of a girl crying based on Lana Del Rey.

Drawing by the author.

Despite their troublesome ways, antiheroes are performances, safe for audiences to enjoy. We can relish morally complex characters without having to bring mess and conflict into our own lives (or without having to admit the mess and conflict that we don’t know how to handle). Antiheroes allow us to externalize our own grapplings with selfishness, loyalty, and altruistic bravery. They give us a relatable avatar, complete with id as well as superego. Watching the antihero’s antics can even be cathartic.

So, given that women are roughly 50% of the human race, where are the antiheroines? Why are they so outnumbered? Could they be hiding in plain sight? [Read more…]

The Cyberpunk Sensibility

“Cyberpunk creeps up on us. Some kind of alchemy transforms its fictions into truths, and draws us towards places we thought unreal.”@uttunul

Conventionally speaking, cyberpunk is a media genre. It brings to mind William Gibson’s Neuromancer. You fondly remember Blade Runner, and maybe Deus Ex or Ghost in the Shell. The phrase “high tech, low life” floats up from the back of your brain. You picture an exaggerated version of Hong Kong with a heavy dose of Rio de Janeiro’s favelas. You’re envisioning the Walled City of Kowloon plus lots of computers. Within tiny apartments, disheveled vigilante hackers stare at their screens, busily infiltrating the databases of megacorps.

coffee-cyber

Illustration by Grace Witherell

But perhaps you’ve also noticed that cyberpunk plot points are turning up in real life. Robot security guards patrol shopping malls. A near-billionaire startup founder sees virtual reality as salvation for the downtrodden global poor. San Francisco’s Tenderloin district is flush with VC money and homeless drug addicts at the same time. And speaking of those vigilante hackers, they’re here in our reality too, pwning companies of all sizes. Some state-sponsored ones like to meddle in foreign politics. It’s all very exciting! Only plutocrats and nouveau mafiosos can avoid feeling uneasy.

Cyberpunk examines the way computing changes power relationships. Asymmetric information warfare has become the norm, as foretold by our pulpy sci-fi prophets. The technological changes that have been snowballing over the past fifty years now mean that anyone can talk to anyone, anywhere, with their identity hidden or not. Edward Snowden can stroll away from his NSA job with a priceless cache of secret documents that detail the crimes of an empire, then escape across continents in a matter of days, to hole up with a rival regime.

So, why bother with any of this if you don’t intend to commit espionage?

[Read more…]