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	<title>Comments on: Serious Games for Serious Business (Guest Post)</title>
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	<link>http://www.ribbonfarm.com/2008/12/10/serious-games-for-serious-business-guest-post/</link>
	<description>experiments in refactored perception</description>
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		<title>By: My Bambino</title>
		<link>http://www.ribbonfarm.com/2008/12/10/serious-games-for-serious-business-guest-post/#comment-3814</link>
		<dc:creator>My Bambino</dc:creator>
		<pubDate>Sun, 27 Dec 2009 10:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.ribbonfarm.com/?p=696#comment-3814</guid>
		<description>Great Post.....

I found your site on stumbleupon and read a few of your other posts. Keep up the good work. I just added your RSS feed to my Google News Reader. Looking forward to reading more from you down the road!

Thanks for sharing....</description>
		<content:encoded><![CDATA[<p>Great Post&#8230;..</p>
<p>I found your site on stumbleupon and read a few of your other posts. Keep up the good work. I just added your RSS feed to my Google News Reader. Looking forward to reading more from you down the road!</p>
<p>Thanks for sharing&#8230;.</p>
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		<title>By: Serious Games for Serious Business (Guest Post)</title>
		<link>http://www.ribbonfarm.com/2008/12/10/serious-games-for-serious-business-guest-post/#comment-2180</link>
		<dc:creator>Serious Games for Serious Business (Guest Post)</dc:creator>
		<pubDate>Thu, 19 Feb 2009 02:57:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.ribbonfarm.com/?p=696#comment-2180</guid>
		<description>[...] the rest of this great post here    Share and Enjoy: These icons link to social bookmarking sites where readers can share and [...]</description>
		<content:encoded><![CDATA[<p>[...] the rest of this great post here    Share and Enjoy: These icons link to social bookmarking sites where readers can share and [...]</p>
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		<title>By: Martine parry</title>
		<link>http://www.ribbonfarm.com/2008/12/10/serious-games-for-serious-business-guest-post/#comment-2035</link>
		<dc:creator>Martine parry</dc:creator>
		<pubDate>Mon, 12 Jan 2009 18:42:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.ribbonfarm.com/?p=696#comment-2035</guid>
		<description>Hi Guys, we run the Association for Serious games, web 2.0 and virtual worlds (ANGILS) and there is a free membership opportunity if you sign up for the Facebook group ANGILS (just do a search for it).

Also, find out more at http://www.angils.org (I&#039;m just up-dating the site). 
We also have our 4th annual conference runnign this year - with a date yet to be set, in London. Do contact me martine@applygroup.com if you&#039;d like to speak, demo or attend. More at http://www.applyseriousgames.com

Martine</description>
		<content:encoded><![CDATA[<p>Hi Guys, we run the Association for Serious games, web 2.0 and virtual worlds (ANGILS) and there is a free membership opportunity if you sign up for the Facebook group ANGILS (just do a search for it).</p>
<p>Also, find out more at <a href="http://www.angils.org" rel="nofollow">http://www.angils.org</a> (I&#8217;m just up-dating the site).<br />
We also have our 4th annual conference runnign this year &#8211; with a date yet to be set, in London. Do contact me <a href="mailto:martine@applygroup.com">martine@applygroup.com</a> if you&#8217;d like to speak, demo or attend. More at <a href="http://www.applyseriousgames.com" rel="nofollow">http://www.applyseriousgames.com</a></p>
<p>Martine</p>
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		<title>By: Venkat</title>
		<link>http://www.ribbonfarm.com/2008/12/10/serious-games-for-serious-business-guest-post/#comment-1685</link>
		<dc:creator>Venkat</dc:creator>
		<pubDate>Sun, 14 Dec 2008 16:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.ribbonfarm.com/?p=696#comment-1685</guid>
		<description>Go right ahead Marigo, post any links you think might be useful. You can either post them in comments, or send &#039;em to me and I can add in the body of the article.</description>
		<content:encoded><![CDATA[<p>Go right ahead Marigo, post any links you think might be useful. You can either post them in comments, or send &#8216;em to me and I can add in the body of the article.</p>
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		<title>By: Marigo Raftopoulos</title>
		<link>http://www.ribbonfarm.com/2008/12/10/serious-games-for-serious-business-guest-post/#comment-1681</link>
		<dc:creator>Marigo Raftopoulos</dc:creator>
		<pubDate>Sun, 14 Dec 2008 04:08:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.ribbonfarm.com/?p=696#comment-1681</guid>
		<description>Hi Sean. I can recommend two great books on the topic as a start, Learning by Doing, by Clark Aldrich and Digital Game-Based Learning, by Marc Prensky. Both these authors also have great resources on their sites (links are provided in the original blogpost).  Next step would be to talk to developers about your specific needs: if you&#039;re on LinkedIn, join the groups &#039;serious game people&#039; and &#039;serious games group&#039; and all the key players are there. Happy to make any recommendations for you. 

In the past serious games has just been an &#039;add-on&#039; to the San Jose Games Conference however last year the &quot;serious games summit&#039; at this conference was apparently excellent and the promise is that the March09 summit will also be good (see you there?!) There are a few specialist serious games conferences that I can post on RibbonFarm (if that&#039;s okay with you Venkat!). 

There is limited research on the the issue of transferability of skills in business outside of the military, education and healthcare services as this tends to be proprietary work. However I can post some additional resources to share.</description>
		<content:encoded><![CDATA[<p>Hi Sean. I can recommend two great books on the topic as a start, Learning by Doing, by Clark Aldrich and Digital Game-Based Learning, by Marc Prensky. Both these authors also have great resources on their sites (links are provided in the original blogpost).  Next step would be to talk to developers about your specific needs: if you&#8217;re on LinkedIn, join the groups &#8216;serious game people&#8217; and &#8216;serious games group&#8217; and all the key players are there. Happy to make any recommendations for you. </p>
<p>In the past serious games has just been an &#8216;add-on&#8217; to the San Jose Games Conference however last year the &#8220;serious games summit&#8217; at this conference was apparently excellent and the promise is that the March09 summit will also be good (see you there?!) There are a few specialist serious games conferences that I can post on RibbonFarm (if that&#8217;s okay with you Venkat!). </p>
<p>There is limited research on the the issue of transferability of skills in business outside of the military, education and healthcare services as this tends to be proprietary work. However I can post some additional resources to share.</p>
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		<title>By: Marigo Raftopoulos</title>
		<link>http://www.ribbonfarm.com/2008/12/10/serious-games-for-serious-business-guest-post/#comment-1680</link>
		<dc:creator>Marigo Raftopoulos</dc:creator>
		<pubDate>Sun, 14 Dec 2008 03:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.ribbonfarm.com/?p=696#comment-1680</guid>
		<description>Hi Venkat. What I love about the absence of narrative is that it allows the player the freedom to explore and to add their own unique perspective to a situation. One of the great limitations of narrative is that certain words or phrases evoke a predicted response (this is how we are &#039;socialised&#039; and &#039;educated&#039; as people in communities). However when we want to move away from predicted responses, we need to put players in an open-ended situation where they react with intuition rather than analysis and in the process think of something new or innovative. 

But this approach to learning and innovation doesn&#039;t appeal to everyone. As an ENTP I love it. I have ISFJ colleagues who hate it!</description>
		<content:encoded><![CDATA[<p>Hi Venkat. What I love about the absence of narrative is that it allows the player the freedom to explore and to add their own unique perspective to a situation. One of the great limitations of narrative is that certain words or phrases evoke a predicted response (this is how we are &#8216;socialised&#8217; and &#8216;educated&#8217; as people in communities). However when we want to move away from predicted responses, we need to put players in an open-ended situation where they react with intuition rather than analysis and in the process think of something new or innovative. </p>
<p>But this approach to learning and innovation doesn&#8217;t appeal to everyone. As an ENTP I love it. I have ISFJ colleagues who hate it!</p>
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		<title>By: Sean Murphy</title>
		<link>http://www.ribbonfarm.com/2008/12/10/serious-games-for-serious-business-guest-post/#comment-1679</link>
		<dc:creator>Sean Murphy</dc:creator>
		<pubDate>Sat, 13 Dec 2008 22:48:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.ribbonfarm.com/?p=696#comment-1679</guid>
		<description>To what extent do you feel that serious games can contribute to &quot;deliberate practice&quot;? How transferrable are leveling skills to real world performance? 

I would like to incorporate serious games into our consulting practice, creating a &quot;safe fail&quot; environment for small firms to experiment with different business models and product strategies, how would you recommend we get started. I attended the first Serious Games in San Jose a few years ago but the focus at that time seemed to be more on getting grant money to fund development.

An interesting and thought provoking post.</description>
		<content:encoded><![CDATA[<p>To what extent do you feel that serious games can contribute to &#8220;deliberate practice&#8221;? How transferrable are leveling skills to real world performance? </p>
<p>I would like to incorporate serious games into our consulting practice, creating a &#8220;safe fail&#8221; environment for small firms to experiment with different business models and product strategies, how would you recommend we get started. I attended the first Serious Games in San Jose a few years ago but the focus at that time seemed to be more on getting grant money to fund development.</p>
<p>An interesting and thought provoking post.</p>
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	<item>
		<title>By: Venkat</title>
		<link>http://www.ribbonfarm.com/2008/12/10/serious-games-for-serious-business-guest-post/#comment-1671</link>
		<dc:creator>Venkat</dc:creator>
		<pubDate>Thu, 11 Dec 2008 15:23:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.ribbonfarm.com/?p=696#comment-1671</guid>
		<description>Marigo: This line made me curious: &lt;i&gt;What I like about this example is the absence of narrative.&lt;/i&gt;.

Could you elaborate? Games have generally evolved towards more narrative, and in some ways I like the trend and in other ways I don&#039;t. What do you like about &#039;the absence of narrative&#039;?</description>
		<content:encoded><![CDATA[<p>Marigo: This line made me curious: <i>What I like about this example is the absence of narrative.</i>.</p>
<p>Could you elaborate? Games have generally evolved towards more narrative, and in some ways I like the trend and in other ways I don&#8217;t. What do you like about &#8216;the absence of narrative&#8217;?</p>
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		<title>By: Nostalgia for the Future » links for 2008-12-11</title>
		<link>http://www.ribbonfarm.com/2008/12/10/serious-games-for-serious-business-guest-post/#comment-1670</link>
		<dc:creator>Nostalgia for the Future » links for 2008-12-11</dc:creator>
		<pubDate>Thu, 11 Dec 2008 09:03:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.ribbonfarm.com/?p=696#comment-1670</guid>
		<description>[...] Serious Games for Serious Business (Guest Post) &#124; ribbonfarm &quot;Today’s kids have been weaned on MMORPGs (massive multiplayer online role playing games) which are dynamic, collaborative, on-line with thousands of individuals playing at any one time across all time zones. And above all, they encourage experimentation. What other model is a better match for the organisational challenges we face today?&quot; (tags: futurism games args gaming business work) [...]</description>
		<content:encoded><![CDATA[<p>[...] Serious Games for Serious Business (Guest Post) | ribbonfarm &quot;Today’s kids have been weaned on MMORPGs (massive multiplayer online role playing games) which are dynamic, collaborative, on-line with thousands of individuals playing at any one time across all time zones. And above all, they encourage experimentation. What other model is a better match for the organisational challenges we face today?&quot; (tags: futurism games args gaming business work) [...]</p>
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